Master the Principles and Vocabulary of Game Design Why arenat videogames getting better? Why does it feel like weare playing the same games, over and over again? Why arenat games helping us transform our lives, like great music, books, and movies do? The problem is language. We still donat know how to talk about game design. We canat share our visions. We forget what works (and doesnat). We donat learn from history. Itas too hard to improve. The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately needawhether we create games, study them, review them, or build businesses on them. Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiencesabcomplement intuition with design disciplineaband craft games that succeed brilliantly on every level. Liberate yourself from stale clichAcs and genres Tell great stories: go way beyond cutscenes and text dumps Control the crucial relationships between game averbsa and aobjectsa Wield the full power of development, conflict, climax, and resolution Shape scenes, pacing, and player choices Deepen context via art, animation, music, and sound Help players discover, understand, engage, and atalk backa to you Effectively use resistance and difficulty: the apush and pulla of games Design holistically: integrate visuals, audio, and controls Communicate a design vision everyone can understandSuperMario Bros., 1985, didna#39;t need a tutorial. ... The printed manual packaged with the game con- tained more information about how to play, but perhaps keeping in mind how often manuals go unread or get lost far before the software theyanbsp;...
|Title||:||A Game Design Vocabulary|
|Author||:||Anna Anthropy, Naomi Clark|
|Publisher||:||Addison-Wesley Professional - 2014-02-20|